My Experience Work
A selection of games and apps I’ve built, from casual mobile games to multiplayer, VR and AI-powered experiences.

YEARS OF
UNITY EXPERIENCE

Hours With a
Single Client

Platforms
(iOS, Android, PC, VR)
Specialized in gameplay, multiplayer and AI integration. I build games and interactive apps in Unity, from casual mobile titles and real-time multiplayer to VR training simulations and AI companion apps, shipped on the App Store, Google Play and Steam, with VR builds for Meta Quest.
Today I work as a Lead Engineer with a small team, taking client projects from first prototype to store release. I’m also bringing AI into games and apps, integrating models like Gemini through Firebase to power companions, assistants and smarter gameplay.
Have a project in mind?

YEARS OF
UNITY EXPERIENCE

Hours With a
Single Client

Platforms
(iOS, Android, PC, VR)
Freelance, Upwork & Direct Clients (Dec 2023 – Present)
Leading a small team that delivers Unity games and apps for clients worldwide, across mobile, WebGL, PC and VR.
Specialized in Multiplayer, Game Feel & AI Integration.
AZ TECH, Lahore (Aug 2023 – Dec 2023)
Led the development of hyper casual game prototypes and managed the company’s freelance projects, from coordination through delivery.
Snake Gamer, Karachi (Jan 2023 – Jul 2023)
Built complete games from prototype to publish and helped the studio sell 5+ games to publishers.
Suponic Games, New York (Remote) (Jan 2020 – Dec 2022)
Managed a portfolio of 50+ 2D and 3D mobile games, growing from paid intern to leading passive PvP rollout across the whole catalog.
16 Gears (2022)
Howl of Iron stands out for being a Vertical Slice of a Third-Person combat game starring a Mechanical Werewolf.
I worked in a team composed of 6 Game Designers, 5 Artists, 5 Programmers and 1 producer. Specialized in combat and tools for encounters.
A selection of games and apps I’ve built, from casual mobile games to multiplayer, VR and AI-powered experiences.
Games and apps Iβve built, from casual mobile titles to multiplayer, VR and AI-powered experiences.
Multiplayer VR simulation for Meta Quest
A multiplayer training simulation where teams coordinate to put out fires and rescue civilians in real time, with synced physics and hand-tracked tools.
A selection of games and apps I’ve built, from casual mobile games to multiplayer, VR and AI-powered experiences.
Multiplayer VR simulation for Meta Quest
A multiplayer training simulation where teams coordinate to put out fires and rescue civilians in real time, with synced physics and hand-tracked tools.
Multiplayer VR simulation for Meta Quest
A multiplayer training simulation where teams coordinate to put out fires and rescue civilians in real time, with synced physics and hand-tracked tools.
Multiplayer VR simulation for Meta Quest
A multiplayer training simulation where teams coordinate to put out fires and rescue civilians in real time, with synced physics and hand-tracked tools.
Multiplayer VR simulation for Meta Quest
A multiplayer training simulation where teams coordinate to put out fires and rescue civilians in real time, with synced physics and hand-tracked tools.
Long-Term Client Work
AI Integration
Multiplayer & VR
Engineering & Leadership
Worked on a isometric Rogue-Lite with multiplayer mode.
Game developed: Into the Cave
Available on: itch.io (browser)
Details
Other Details
The game was in the top 4 of itch.io’s “New and Popular” section during the first month since its release.