abdullah riaz

Gameplay Multiplayer AI Systems

7+

YEARS OF
UNITY EXPERIENCE

1,400+

Hours With a
Single Client

4

Platforms
(iOS, Android, PC, VR)

UNITY DEVELOPER & AI PROGRAMMER

I’M ABDULLAH RIAZ,
SENIOR UNITY DEVELOPER.

Specialized in gameplay, multiplayer and AI integration. I build games and interactive apps in Unity, from casual mobile titles and real-time multiplayer to VR training simulations and AI companion apps, shipped on the App Store, Google Play and Steam, with VR builds for Meta Quest.

Today I work as a Lead Engineer with a small team, taking client projects from first prototype to store release. I’m also bringing AI into games and apps, integrating models like Gemini through Firebase to power companions, assistants and smarter gameplay.

Have a project in mind?

7+

YEARS OF
UNITY EXPERIENCE

1,400+

Hours With a
Single Client

4

Platforms
(iOS, Android, PC, VR)

My Backstory

Senior Unity Developer & Lead Engineer

Freelance, Upwork & Direct Clients (Dec 2023 – Present)

Leading a small team that delivers Unity games and apps for clients worldwide, across mobile, WebGL, PC and VR.

Specialized in Multiplayer, Game Feel & AI Integration.

Unity Developer

AZ TECH, Lahore (Aug 2023 – Dec 2023)

Led the development of hyper casual game prototypes and managed the company’s freelance projects, from coordination through delivery.

Unity Developer

Snake Gamer, Karachi (Jan 2023 – Jul 2023)

Built complete games from prototype to publish and helped the studio sell 5+ games to publishers.

Unity Developer

Suponic Games, New York (Remote) (Jan 2020 – Dec 2022)

Managed a portfolio of 50+ 2D and 3D mobile games, growing from paid intern to leading passive PvP rollout across the whole catalog.

Junior Game Designer

16 Gears (2022)

Howl of Iron stands out for being a Vertical Slice of a Third-Person combat game starring a Mechanical Werewolf.

I worked in a team composed of 6 Game Designers, 5 Artists, 5 Programmers and 1 producer. Specialized in combat and tools for encounters.

My Experience Work

A selection of games and apps I’ve built, from casual mobile games to multiplayer, VR and AI-powered experiences.

VR Fire Rescue

Multiplayer VR Simulation
A multiplayer firefighting training simulation for Meta Quest, built in Unity for team-based emergency response.

Jurassic Primal

Open-World Survival
An open-world dinosaur survival game where I led development and owned the full Unity technical setup, including rendering and optimization.

Sible AI

AI Companion App
An AI companion app on the App Store, pairing conversational AI with a smooth, polished mobile experience.

My Work

Games and apps I’ve built, from casual mobile titles to multiplayer, VR and AI-powered experiences.

VR Fire Rescue

VR Fire Rescue

Multiplayer VR simulation for Meta Quest

A multiplayer training simulation where teams coordinate to put out fires and rescue civilians in real time, with synced physics and hand-tracked tools.

My Experience Work

A selection of games and apps I’ve built, from casual mobile games to multiplayer, VR and AI-powered experiences.

Hear What My Clients Say About Me

Ryan Gerenstein
★★★★★
Founder, Rally Typer
Abdullah is probably the most thorough person I have ever worked with on Upwork, he takes time to answer all my questions and makes sure I am satisfied completely before ending a job. I highly recommend him!!
Alex Grimwood
★★★★★
Co-Founder, Anamara
Abdullah was one of the best developer i've ever worked with! Quick but also extremely thoughtful. Will definitely be working with him again.
Ronghua Jiang
★★★★★
Co-Founder, B.W. Technology Inc.
After painstakingly trying to work with more than a dosent developers on Upwork for my game project, i finally found Abdullah. Most other developpers could work independantly without constant guidance and i had to hand hold them a lot. Abdullah, on the other hand, not only grasped the full vision but executed it end-to-end without any issues.
Ahmed Hassan
★★★★★
PM, Good Folks Sweden AB
Abdullah was very responsive and understanding with the project. I can be uclear sometimes on what i exactly want but Abdalla picked it up and did it better than i thought. I highly recomend this guy. He got a lot of diffrent experience and skills. He is also a good coordinator, we had to involve other people and abdalla gordinated and managed the project better than expected.
Alina Grishina
★★★★★
Founder & CMO, LuxGreat
I will highly recommend Abdullah as a Unity Developer. Everything was made perfect and in good time
Corey Dolbey
★★★★★
Founder, Wickbey Design
Abdullah was amazing and communicated very well, he adapted to project changes and was very competent. His written English is extremely good and i highly recommend him. I look forward in working with him again soon.
Jonathan Teplitsky
★★★★★
CEO, Pipeline Marketing Inc
Top unity talent, 100% recommended
Haidy sulaiman
★★★★★
CEO, meebuck dot com
Done a great work..easy to work with..communication tiptop...i will hire him again n again.
Ivan Sol
★★★★★
CEO, LunaticMoon
It was a great experience, looking forward to working with him again.
Wisam Sholy
★★★★★
Co-Founder, Connec
great person, super professional, communicative, work by times, stand on pressure. felt like it was his project.. thank you πŸ™
Ryan Gerenstein
★★★★★
Founder, Rally Typer
Abdullah is probably the most thorough person I have ever worked with on Upwork, he takes time to answer all my questions and makes sure I am satisfied completely before ending a job. I highly recommend him!!
Alex Grimwood
★★★★★
Co-Founder, Anamara
Abdullah was one of the best developer i've ever worked with! Quick but also extremely thoughtful. Will definitely be working with him again.
Ronghua Jiang
★★★★★
Co-Founder, B.W. Technology Inc.
After painstakingly trying to work with more than a dosent developers on Upwork for my game project, i finally found Abdullah. Most other developpers could work independantly without constant guidance and i had to hand hold them a lot. Abdullah, on the other hand, not only grasped the full vision but executed it end-to-end without any issues.
Ahmed Hassan
★★★★★
PM, Good Folks Sweden AB
Abdullah was very responsive and understanding with the project. I can be uclear sometimes on what i exactly want but Abdalla picked it up and did it better than i thought. I highly recomend this guy. He got a lot of diffrent experience and skills. He is also a good coordinator, we had to involve other people and abdalla gordinated and managed the project better than expected.
Alina Grishina
★★★★★
Founder & CMO, LuxGreat
I will highly recommend Abdullah as a Unity Developer. Everything was made perfect and in good time
Corey Dolbey
★★★★★
Founder, Wickbey Design
Abdullah was amazing and communicated very well, he adapted to project changes and was very competent. His written English is extremely good and i highly recommend him. I look forward in working with him again soon.
Jonathan Teplitsky
★★★★★
CEO, Pipeline Marketing Inc
Top unity talent, 100% recommended
Haidy sulaiman
★★★★★
CEO, meebuck dot com
Done a great work..easy to work with..communication tiptop...i will hire him again n again.
Ivan Sol
★★★★★
CEO, LunaticMoon
It was a great experience, looking forward to working with him again.
Wisam Sholy
★★★★★
Co-Founder, Connec
great person, super professional, communicative, work by times, stand on pressure. felt like it was his project.. thank you πŸ™

Have a game or app in mind?

Tell me what you’re building. I usually reply within 24 hours, and I’m open to freelance projects and long-term work with studios and founders.

Call or Whatsapp

+92 336 087 3437

Email

abdullahriaz41@gmail.com

Call or Whatsapp

+92 336 087 3437

Email

abdullahriaz41@gmail.com


Senior Unity Developer & Lead Engineer

Long-Term Client Work

  • Live2D Project ➜ Maintained and extended a Unity project built on the Live2D SDK for nearly two years, with 1,400+ hours on a single contract.
  • Live Game Polish ➜ 349+ hours improving the UI and game feel of a live Unity game while keeping it stable for existing players.

AI Integration

  • Gemini via Firebase ➜ Integrated Firebase AI Logic (Gemini flash-lite) into a client’s Unity app, built for low cost and production use.
  • AI Companion Apps ➜ Sible AI and Nomie, with a Unity 3D world embedded natively inside a React Native app.

Multiplayer & VR

  • Networking ➜ Photon PUN/Fusion, Unity Netcode and Relay architecture.
  • Shipped Work ➜ VR Fire Rescue (multiplayer VR training), Formula X (real-time racing), Suponic Penguin Wars (multiplayer match-3).

Engineering & Leadership

  • Crash Diagnosis ➜ Traced a critical iOS crash in a React Native and Unity integration down to the plugin level.
  • Team Lead ➜ Screened candidates, onboarded a junior developer and owned technical setup, rendering, optimization and final review.

Unity Developer at AZ TECH

  • Prototyping ➜ Led the development of hyper casual game prototypes.
  • Project Management ➜ Managed the company’s freelance client projects, keeping delivery on time and quality high.
  • Live Products ➜ Maintained and improved existing games, adding features and improving performance as the market changed.
  • Collaboration ➜ Designed and built new game features with cross-functional teams.

Unity Developer at Snake Gamer

  • Full Development Cycle ➜ Took projects from first prototype through to store release.
  • Publisher Deals ➜ Helped the company sell 5+ games to publishers.
  • Shipped Titles ➜ Laundry Manager, Prisoner Food Frenzy and Chase and Kill Sniper on Google Play.

Unity Developer at Suponic Games

  • Portfolio Management ➜ Kept 50+ casual and hyper casual mobile games running smoothly.
  • Live Ops ➜ Handled daily maintenance, new features, debugging and optimization to improve player experience and retention.
  • Passive PvP ➜ Led the rollout of passive PvP across all existing 2D and 3D games.
  • Growth ➜ Moved up from paid intern to a leadership role.

Junior Game Designer at Gold Pillow Games

Worked on a isometric Rogue-Lite with multiplayer mode.

Game developed: Into the Cave

Available on: itch.io (browser)

Details

  • Designed the game mechanics, including the weapons, enemies and skills.
  • Programmed in Unity the character handling, transitions and interfaces.
  • Implemented the multiplayer using Photon Pun 2.

Other Details

The game was in the top 4 of itch.io’s “New and Popular” section during the first month since its release.